﻿using Engine;

namespace Mekiasm
{
    public class MekAlphaBlock : MekBlock
    {
        public const int Index = 1007;

        public override void Initialize()
        {
            base.Initialize();
            //alphablock-1007
            AddItem(new MekCraftTable());
            //item-pipe
            AddItem(new BaseElectricWire());
            AddItem(new AdvanceElectricWire());
            AddItem(new EliteElectricWire());
            AddItem(new UltimateElectricWire());
            AddItem(new BaseGasWire());
            AddItem(new AdvanceGasWire());
            AddItem(new EliteGasWire());
            AddItem(new UltimateGasWire());
            AddItem(new BaseItemWire());
            AddItem(new AdvanceItemWire());
            AddItem(new EliteItemWire());
            AddItem(new UltimateItemWire());
            AddItem(new BaseFluidWire());
            AddItem(new AdvanceFluidWire());
            AddItem(new EliteFluidWire());
            AddItem(new UltimateFluidWire());
            AddItem(new RubberLeaves());
            AddItem(new FishingRodG());
            AddItem(new SolarPanel());
            AddItem(new StructGlass());
        }

    }
}
